Monday, August 4, 2014

Lighting!

- For this update I'm proud to say that I have been able to implement Ambient, Directional, and Point/Spot lighting using a dedicated Rendering Engine that takes advantage of "Forward Rendering" programming techniques.
- I'm also very happy to say that I now have a working mouse-look system which allows the user to use the mouse to change the first person camera's point-of-view in any direction.
- FPS seems very smooth, hope it stays that way.

Next time:

For my next update, my goal is to demo file loading of objects or OBJ files, created using 3D graphics software such as Blender, into the Rendering Engine.




No comments:

Post a Comment